Lynne Marsh’s work is influenced and informed by: the infinite spatial expanse of game environment, the Ballroom presents a woman, athletic and glamorous, suspended upside down in the centre of a dancehall, her glittering sequined costume reflects light like a mirror ball. Marsh’s virtually constructed ballroom is based on the existing, south London ‘Rivoli’ ballroom. The spinning woman at the centre of the projection appears small in comparison to her virtual surroundings. The viewer is overwhelmed by the scale of the virtual environment, and, perhaps, is underwhelmed by the limited actions of the virtual performer.