Skot Deeming (aka mrghosty) – Artist Talk

Join Skot Deeming (aka mrghosty) for a curatorial talk on the practice of curating games and game based artworks. Skot will briefly outline the history of the employment of video games in contemporary art practice and discuss his vision for the curation of such artworks.What condiserations must be made when selecting this kind of work? What are the spaces, critical and aesthetic concerns in curating video games and game art? This discussion will span the indie video game making scene, art games, video game modding practices, ROMhacking, bootlegs and more.

Apparatus – Andrew J. Milne

Apparatus is the construction of mechanism as ruin. It is a collection of decaying monuments that realize a historical vision of future utopias, dragging them back toward obsolescence, futility and critique. The exhibition commemorates a future where vision is total and simultaneous; where Cinema has eclipsed experience.

Toxicity

Inaugural exhibition, conference, and workshop of a series of international exhibitions and conferences surrounding the notion of toxicities in the biotechnical sphere.
Co-Curated by Dr. Melentie Pandilovski and Dr. Jennifer Willet
A Project of Video Pool Media Arts Centre & Incubator Lab at the University of Windsor
Co-Presented by Plug In ICA

The Analogues – Roy Ascott

Roy Ascott: The Analogues explores a small but crucial body of work by English inter-media artist and theorist Roy Ascott (b. 1934). The works in the exhibition were all created in England between 1963 and 1967. They form a small but crucial part of the artist’s “Analogue” works – non-digital, two-dimensional and non-representational wall works that pre-figure his later artwork and theories relating to computer networks, viewer interaction, and telematics.

Domestic Memorabilia – Caroline Blais

“I collect objects of all sorts, many of them to fulfil a practical purpose, and others for their aesthetic and nostalgic qualities. I like to have around me souvenirs of other eras and other cultures, and with this input of the past I compose the present. My collection is the inspiration for this cabinet of curiosities, where I transpose consumer products into a virtual and intangible realm.”