Spatial Audio in Virtual Reality

Spatial Audio in Virtual Reality

This workshop uses the Unity 3D game engine to spatialize 3D sound in virtual reality. The first hour of the workshop is focused on the basics of the Unity 3D user interface to ensure everyone can participate. Following that, we will learn about the Oculus Spatializer plugin which enables the spatialization of sound for virtual reality. Finally we will explore animating the sound position and the properties of spatial sound like distance fall off, reverb, and environment reflections.
AR 4 artists

AR 4 artists

In this workshop, we will look at how to create web-based augmented reality experiences that are free, open-source and don’t require users to download an app. No programming experience required, 10 lines of simple HTML code is all you need to get started. Where you go from there is up to you!
Launch into 5.1 (surround sound workflow)

Launch into 5.1 (surround sound workflow)

In this workshop you’ll be introduced to the fundamentals of 5.1 surround sound, the steps involved in preparing your sound elements for a final mix, 5.1 sound design concepts, and an overview of broadcast and theatrical standards.

If you’re interested in audio post, sound design or if you’re a filmmaker who wants to get the most out of your sound track this workshop is a good launchpad.

Apps Apps and more!

Apps Apps and more!

During the workshop, participants will work together on some weird mobile app, along the way learning about various pitfalls and rabbit holes that often derail software projects, and, ultimately, seeing how collaboration is one of the keys to success.
Lesbian National Parks and Services - Shauna Dempsy & Lori Millan

Documenting Performance Art

As performance-based artists and queer women, Shawna Dempsey and Lorri Millan are passionate about documentation. The fine art canon neglects so many voices and practices; it is essential that we record our own. However, translating a live artwork into digital media can be fraught. What is the difference between documentation and a stand-alone work? What is appropriate to capture? How can the essence of something live be recorded? And what, in their experience, doesn’t work? A variety of examples from Dempsey and Millan and other artists will be shown. Please bring all questions.
MAX 4 ARTISTS

MAX 4 ARTISTS

This lecture based workshop will cover the possibilities for artists using Max. Max is a powerful platform that accommodates and connects a wide variety of tools for creative projects such as: sound, graphics, music and interactivity using a flexible patching and programming environment. Max allows users to write a simple, meaningful program within a few minutes, even with limited programming knowledge.

Field Recording : listening to a sound

This workshop will give participants the opportunity to explore their own relationship with sound and gain the basic understanding of the equipment needed to record sound in the field or any where you can take a mobile recording device. The structure of the workshop will be shaped by the participants own artistic + technical experience/interests in field recording with the intention of making the content relevant to all as we learn to listen from new perspectives.
Freya Björg Olafson

Motion Capture With Ease

Designed with contemporary artists in mind (performers, animators, video artists, game developers and all curious learners), this workshop will teach the workflow for using Video Pool’s new motion capture suit (Perception Neuron) which allows one to create / animate quickly and with ease. You will leave the workshop with the knowledge of how to set up, record data, and apply the data to readymade avatars or 3D objects in Unity (free software).